Blizzard is one of the few companies that continue to surprise us over and over and over. This time is no different. This new Overwatch event was the one thing that pulled us away from… Well… Diablo 3 seasons on console… Which was the thing that pulled us away from the new Hearthstone update. When have you ever known a company that pulled you along from one game to another so well? Bravo Blizzard… Bravo!
It has been officially announced! Destiny 2 is coming in September to Xbox, Playstation and now PC. Several members of the Nerdfensive crew are really excited about this game and have already pre-ordered it.
Gamestop is currently doing an awesome pre-order bonus, a Cayde-6 figure.
Check out the announcement trailer for the new character Orisa.
Join Skelly and Marksman, with special guest Kent on the inaugural episode where we give you our first impressions on Ghost Recon: Wildlands. #ghostrecon
Bright colors. Synthesizers. Ninjas. Are you sold yet? Because I am. Furi is a highly addictive boss rush game that makes you feel like you’re going into the future, but the past at the same time. Furi is about you, the hero, regaining your freedom. This game had me sold on the soundtrack alone, but the core mechanics are an interesting combo.
Combat works in 2 stages hack n slash beat em up, and bullet hell shooter, and let me tell you, doing these both takes some getting used to, especially in this style of boss rush game. The controls are very polished, and I can honestly say I’ve had no issues with the game, when they planned this out, they went all the way.[youtube https://www.youtube.com/watch?v=GG2vW4u6r4I&w=560&h=315]
The art is beautiful, with designs from Takashi Okazaki, the creator of afro samurai, mixing in some very Bright colors, gets fantastic results. And if you enjoyed Afro, you love this game. It has the same tones of weird.
One of the things I loved the most was the OST, the music made me want to keep fighting. I felt like I was stuck in a john carpenter film, fighting my way out. Its just that good. The soundtrack includes music by Carpenter Brut, Danger, The Toxic Avenger, Lorn, Scattle, Waveshaper and Kn1ght.Have a Listen here.
This game relies HEAVILY on timing and your own reflexes, you really need to get your timing down, or you WILL die. Quite often in fact. I think it took me 4 tries alone on the 1st boss to really get the feel for the game. Once I did though, I was hooked. Eventually you can unlock harder modes to continually challenge yourself, if you’re into that kind of thing(hard mode was enough for me)and if you beat that you can unlock speed run mode.
Each boss is unique to the game and has different abilities and a strategy to beat them.it takes a few times to really get the feel of how to take them on. In the end,The title isn’t just a clever name, you will go into a Furi when you play, I definitely did.
- Furi released July 5th on PS4 and Steam
- Price $24.99
Big news today from Blizzard! We have our first look at the first NEW hero to Overwatch. Ana! Ana is a new support class that has been teased for some time now. She is a support sniper that is sure to provide some interesting new gameplay mechanics on the battlefield.
I am personally excited as I love playing a sniper but also love healing. This seems like the perfect blend of damage and utility, opening the door to some new critical moment plays in Overwatch.
Her abilities include:
Biotic Rifle: A sniper rifle that can heal allies and damage enemies.
Sleep Dart: You can put enemies to sleep at range. This could provide for some interesting counters to both objective captures and ultimates being shut down. I think we will hear a lot of “It’s high noo…zzzzzz”
Biotic Grenade: A grenade that will heal allies in its blast radius as well as damage enemies. The interesting mechanic about this is that enemies caught in the blast will not be able to receive healing for a short time. Very strategic possibilities with this one.
Her ultimate is Nano Boost: She will boost an ally and they will move faster, deal more damage, as well as have reduced incoming damage. I have a feeling we will see some very dangerous team ups with this one. Imagine a Genji who hits their ultimate while being boosted by Ana.
Ana’s back story seems very exciting and I can’t wait to learn more about her and her connection to other members of the Overwatch team. She is the mother of Phara and has a history with Widowmaker. You can check out her introduction video and origin story below. Head over the Blizzard’s site to see more as well.
Watch Ana’s origin Story
There is no set release date for Ana but she is playable on the PTR along with some other changes to the game.
Ana will be a free download as Blizzard has said that all future character will be FREE as they are ready.
We will keep you updated with new information on Ana as it comes out. See you on the battlefield!
Blizzard’s newest game, Overwatch, has been out for 2 weeks now, so it’s time for a review! 4 of the 6 NerdFensive team members have already racked up a ton of play time and I think it’s safe to say, WE LOVE IT!
Overwatch is a completely different title from Blizzard’s mainstays like Warcraft and Starcraft, but it’s a welcome change to the line up. It’s interesting that Blizzard would choose an FPS in a futuristic world as their first original game in nearly 2 decades, but they haven’t let their fans down. With a great variation of heroes and fast paced game modes, it’s easy to get hooked.
Blizzard is known for stunning cinematics and beautiful landscapes, and Overwatch is no different. Overwatch isn’t the realistic style that many games are aiming for these days, but with a slightly cartoonish feel and well polished environments, you won’t be let down. Sure, you’re not looking at realistic hair textures or skin with detailed pores, but the detail they put into everything else makes up for the slightly flatter style Blizzard chose.
As a class based first person shooter, it can be easy to get lost in the mechanics of the game, but the basics are fundamentally the same. Run, capture objectives, shoot. There’s not a wide variety of game modes and no campaign either. In fact, at the time of this review, the competitive game mode hasn’t even been released, meaning there’s really only 1 way to play. Sure, Blizzard covered up the lack of game mode variety a bit with play versus AI and a weekly “Brawl” game mode, but at the core, it’s all the same. They have named the different modes as follows: Assault – attack or defend the 2 control points; Escort – Escort a car (known as payload) to the destination in the enemy base; Control – battle for control of a single control point over multiple rounds; Hybrid – attack a control point then escort a payload.
Each map has it’s own objective, capture the 1 point, capture 2 points, capture a point and escort a “payload” or just escort a payload. Essentially, it’s all the same exact thing, sit on the objective until one team wins, and that’s not a bad thing. See, even though each mode is, at it’s core, the same, the variation in maps and characters makes each time you play feel a bit different. There’s no single strategy that works on every map, or even a single strategy that works for just one map.
Overwatch is dynamic. It changes every time you play it. Your team composition changes, thus changing your strategy, then changing the enemy strategy, forcing you to change it up again. It’s the simple dynamics of a class based shooter that makes this game so addictively fun.
Like we said above, each game mode is essentially the same, however the maps are what sets each one apart. There’s only one game mode per map, so every match on Hanamura is going to be an assault game. How do you keep that from getting stale? Intricate levels with a lot of pathways. What did Blizzard give us? Intricate levels with a lot of pathways.
I love how each map feels different, unlike many games of the current generation that force you into “lanes” and limit your movement options. Overwatch pretty much lets you go where you want to go. See a balcony overhead? Yea, you can go stand on and rain death from above.
Don’t get me wrong, there’s limitations on where you can go, but it’s not like there’s just invisible walls everywhere. No, if you’re not supposed to get somewhere, there’s a clearly visible reason you can’t, like a door or a bunch of rubble.
By the way, its the little details that get me excited, so when I played as Junkrat on Gibraltar and was able to actually shoot my grenades into the trash can, I was happy. When the trash can muffled the sound of the explosion, I was so excited that I almost squealed like a pig in heat. The bells on various maps make sound when you shoot them, trash can lids spin, basket balls and soccer balls can be launched across the map. It’s these little things that help immerse me even further into the game.
This one’s a little more difficult to pin down. Since there isn’t a campaign mode, there’s not a whole lot of room to cram story into the game, but that’s not such a bad thing. Overwatch has 21 characters, and trying to follow the stories of each character and how they all interact could get very confusing. I do like how Blizzard is handling the story of Overwatch, with animated short films online. By not bogging down the game with convoluted stories and twisting campaign plots, we’re allowed to enjoy the gameplay more.
What I find truly interesting is the fact that Blizzard is still writing the stories. There’s over 30 years of back story they can fill, and they didn’t write it all before launch, which means they have plenty of short films they can make to fill that time frame.
I watched the short documentary that Gamespot did of Overwatch (I highly recommend it to anyone who loves Blizzard or is enjoying Overwatch) and they said they don’t even know how everyone is connected, they’re letting it grow organically and they’re listening to the community. By the way, there’s already over 3 hours of cinematics and story content online, so go check that out.
I’ve said all of this so you’ll understand my next statement. There’s not a deep and rich story to Overwatch, not in the game at least. Sure, there’s little hints and dialogues between characters during the game, but chances are you’re focused on winning and not hearing what the characters are saying. I’d love a little more story included in the game, like unlockable cinematics by playing Reaper against Soldier 76 on Numbani or something like that.
That brings us to what I believe is the strongest piece of Overwatch, the characters. 21 heroes to choose from can sound daunting, but fear not, they’re all amazing. You see, class based shooters of old had very limited character selections, maybe 4 characters total, and Blizzard said, “Why not more?”
There’s 4 classes of heroes in Overwatch; Offense, Defense, Tank and Support. I won’t go into detail on each one (we did that in our Overwatch Basics articles a couple of weeks ago), but I will say that every hero has earned their keep.
If you remember the Overwatch Basics articles, I did mention that some characters in the Beta were a little unbalanced, and Blizzard heard the community’s opinions and tweak some of the characters, with more balancing on the way. That’s one thing I love about Blizzard’s dedication to the players, they are quick to fix broken systems and re-balance characters.
Blizzard also knows how to keep the hype up. As you see below, there’s a lot of heroes shown that aren’t in the game … yet. Blizzard has teased that more content will be coming in the future, including new heroes. YAY!
Let us know what you think of Overwatch. We hope to see you on the battlefield!
*SPOILER ALERT WARNING* is in effect for the Mass Effect games. Proceed at your own accord. But let’s be honest, if you haven’t played Mass Effect at this point there is only 2 options. You either do not like the Rpg genre, or you just woke up from a 20 year coma and have not gotten to that bullet point on your list of things to catch up on (hopefully you do not turn out to be a Hydra agent as well…). Moving on.
Mass Effect was/is an amazing game centered around the character of Commander Shepard. Commander Shepard lives in a futuristic world where humans have figured out space travel and have been accepted into an intergalactic space alliance the equivalent of the UN for the galaxy. With the games focusing on Shepard, you see him save the world/ galaxy several times from different alien races/species that want nothing more than, as Michael Cain would put it, “…watch the world burn”. But what if… what if what the games actually did, was show you the overactive imagination of a young child who had listened to some made up stories that their grandfather had told to keep them entertained? Hmmm… this time, I will be dual wielding, yet looking down both sights, as we take some shots in the dark and try to open your eyes to what might have been the true genius behind the Mass Effect series…
Let’s start out with what we know for sure. The Mass Effect is just that… a story… and the game would have you believe that it is a true story, being told by a grandfather to his grandchild.
Ok, for those of you who do not remember, the very last scene in conclusion of the series shows a child in a touching scene beside their grandfather (Pictured above) that goes that like this:
Child: Did that really happen?
Stargazer: Yes, but some of the details have been lost in time. It all happened so long ago.
Child: When can I go to the stars?
Stargazer: One day my sweet.
Child: What will be there?
Stargazer: Anything you can imagine. Our galaxy has billions of stars. Each of those stars could have many worlds. Every world could be home to a different form of life. And every life is a special story of it’s own.
Child: Tell me another story about the Shepard.
Stargazer: It’s getting late but, okay… One more story
This conversation is the only thing we know as true due to the fact that this conversation points to the entire game being at the very least a story with parts that were filled in using the imagination. Now, is this a true story that the stargazer is retelling? Or is this a fantasy that he is passing along to someone else? That is what we are about to try to find out. Oh, who am I kidding, we’re about to throw darts at a wall and see if one of them sticks.
Now, lets start with the very first line of the conversation. The child asks, “did that really happen?” and the Stargazer says, “Yes, but some of the details have been lost in time. It all happened so long ago.”. But wait… We just got done playing that story in all of its amazing details and heart wrenching game play. How could we have done that or experienced that unless 1) Stargazer was Shepard, and he is now acting the way he is because he wants to keep that fact a secret. Or 2) none of this actually happened, and he is trying to give the child hope for a better tomorrow and a brighter future. There are multiple parts of the game that only Shepard would have known and thus would have been the person that could have passed them on. So once again, if this is a true story being told, the older gentlemen used a hell of an imagination to fill in the gaps.
Next up, the child asks, “When can I go to the stars?” and the Stargazer responds with, “One day my sweet.” Wait, you mean that after everything we experienced in the game. where some people are just taking day trips to the Citidal, this child has never left earth? Like, ever? I mean, this child is clearly old enough to walk and talk and ask questions and have full conversations. And you’re telling me that that child has never left earth in the universe that we just played through? Bull shit… An explanation for that would be the fact that space travel has not happened yet, and that everything that was just told to this child came from a respectable elder and was not brought into question because the child is too young to realize that people lie. And that they do not need a reason to most times. Remember that innocence. The amazing bliss when you were a child where you dad was superman and your mom was wonder woman and neither of them had ever done anything wrong? Yeah… me neither. Moving on.
The child then asks, “What will be there?” This is where a little bit of personal experience comes into play. have you ever asked someone a question, and they end up giving an answer so vague that you wonder whether or not they actually did what they said they did. Example: I asked someone if they seen a movie the other day (Deadpool specifically), and their response was, “Its was ok. Could have been better. I think they did really good with what they had.” Wait what!? Turns out, they had not seen that movie at all, but in their mind, they were about to get left behind in the conversation, so they acted like they had seen it. That’s the feeling I get from this older gentleman. The kid just asked what will be there. What will be waiting for me? What can I expect? The Stargazer then response with, “Anything you can imagine. Our galaxy has billions of stars. Each of those stars could have many worlds. Every world could be home to a different form of life. And every life is a special story of its own”. That’s the equivalent of saying, “Uh yeah… all kinds of stuff. There is a ton of things up there that I would not even be able to describe if I wanted to. You just keep up you imagination”. You’re telling me that the guy who just told us this incredible story could not have given the kid something? What about the Elcor who say their emotions out loud because they do not have the possibility of speak inflection? What about the Hanar who are essentially space jelly fish that glow when they talk? Or even the Quarians whos immune systems are so bad that they have to wear a suit that creates a personal artificial environment for them? Give the kid something… Unless… you made the entire story up, and you just do not know what they are going to see when they go up there.
Now… the last lines… the nail in the coffin for me. The child asks for another story. Specifically asks for another story about “the shepard”. This could mean one of two things considering the story was asked for in this way. “The shepard” could just be a title that was passed down among several people and does not denote just one person. The other option is that the child just has that much respect for Shepard at this point and wants another story about that guy. Let’s see how the Stargazer response. “It’s getting late but, okay… One more story”. This may not seem significant to you right now, but remember the ending to Mass Effect 3? Out of the four options (yes four. The four one was added in a DLC) only one of them even had a hint that Shepard survived. And that was only if you had enough forces built up of the course of the game. So, even if the old man wanted to tell more stories. There is now more stories to tell. Oh wait… He could just make another one up couldn’t he…
In conclusion, I want to let it be known that this, to me, takes nothing away from the games. The Mass Effect series is a beautiful work of RPG masterpieces. And while it is a story made up for the gamer. I am suggesting that it is a story made up inside the gaming universe that was made up for the gamer. I know… there is some really deep Inception shit going on here. Hopefully this article got you thinking at the very least. I enjoy expanding other views as well as my own. There is no progress without question. Just got to pack up these pistols I been firing into the dark with now. I never did lob that grenade. Maybe next time. Stay classy.